Ever since the beginning of 2014, the Yu-Gi-Oh! meta game has expanded dramatically, featuring a wide variety of powerful decks. Coming out of the previous format during the Fall of 2013 when the meta was dominated by the Dragon Ruler deck, decks like Fire Fists, Mermail/Atlanteans, Geargia, and Hieratics have seen high levels of play ever since. Fast forward a few months to the release of Dragons of Legend and Primal Origins and the meta expanded even further. Decks like Madolche , Sylvans, Infernity, and Bujins all became powerful contenders in the Yu-Gi-Oh! meta thanks to cards like Fire Hand, Ice Hand, Soul Charge, and several more, resulting in one of the most diverse formats in the game’s history.
In a few weeks the meta will expand even more with the release of “Duelist Alliance” (DUEA), which features the return of Fusion monsters into the Yu-Gi-Oh! meta in the form of the Shaddolls, as well as the continued support for Xyz monsters in the form of the Satellarknights and the TCG exclusive Burning Abyss. With this many options available for players to choose from, it would seem like there is something for everyone. However, there is one other archetype being released in DUEA; the Yang Zing archetype.
The Yang Zing archetype focuses on summoning the powerful Synchro monsters that the game has to offer. The deck has access to every level of Synchro monster the game has to offer, ranging from the recently semi-limited Level 2 Formula Synchron to the powerful Level 11 Star Eater, and everything in between. Now a deck focused on Synchro summoning in today’s game may seem very lackluster when compared to the potent Xyz monsters played today, such as Number 101: Silent Honor ARK which can simply detach 2 materials to attach your special summoned Synchro monster to itself as a material. Like may others, I questioned the potential for the Yang Zing archetype upon its release into the TCG. However, initial impressions can be deceiving, as I soon learned after I began to break down the deck’s core pieces.
The deck has five monsters at it’s core, and each monster shares similar properties to each other. For starters, the Yang Zing archetype is comprised of a new type of monster; the Wyrm type. It’s unclear why the Yang Zing monsters are Wyrms instead of Dragons, however I believe this was done to prevent the Dragon Ruler archetype from becoming “overpowered” again as it was a little more than a year ago. In addition to this unique trait, each of the five Yang Zingmonsters summons another Yang Zing monster from the deck when they are destroyed by either battle or by a card effect, except for another copy of itself. This means that the deck is constantly putting monsters on the field, similar to the Tech Genus archetype, making it difficult for your opponent to get a clean shot at your life points. As a balance to this ability, each Yang Zing monster can only use this effect once per turn. However, with five different Yang Zing monsters to choose from, you’re not likely to run out of options during a single turn.
What is even more incredible about the Yang Zing monsters is that all of the non-Tuner monsters have the ability to Synchro summon during your opponents turn, either during his/her Main Phase or Battle Phase using only Yang Zing monsters you control. Since this counts as a quick effect, it means each Yang Zing monster can chain this effect to something else and quickly summon a Synchro monster to disrupt an opponents move. In short, you can use this effect to Synchro summon something like Black Rose Dragon during your opponents turn to disrupt any move your opponent might be attempting.
In addition to floating and performing a Synchro summon during your opponents turn, each of the non-Tuner Yang Zing monsters bestows a special ability onto any Synchro monster summoned using them as the materials:
Pulao, Wind of the Yang Zing (Pulao) is a Level 1 WIND monster which makes your Synchro monster unaffected by Spell cards. This means that cards such as Dark Hole or Mind Control will not do anything to your monster once it is on the board.
Bixi, Water of the Yang Zing (Bixi) is a Level 2 WATER monster which renders your Synchro monster immune to Trap cards. With this ability, battle traps such as Mirror Force or Dimensional Prison will not disrupt your monster’s attacks, and even cards like Bottomless Trap Hole will be rendered useless once your Synchro monster hits the field.
Bi’an, Earth of the Yang Zing (Bi’an) is a Level 3 EARTH monster which prevents your Synchro monster from being destroyed by battle. This makes Synchro Summoning with Bi’an a near perfect counter to cards like Goyo Guardian, since what ever monster Goyo Guardian attacks will stay on the field, preventing Goyo Guardian from summoning your monster to your opponents side of the field.
Suanni, Fire of the Yang Zing (Suanni) is a Level 4 Fire monster which increases your Synchro monster’s Attack and Defense by 500 points each. This means that monsters like Stardust Dragon are boosted to a massive 3000 attack; the same attack as Stardust Dragon/Assault Mode. Meanwhile monsters like Armades, Keeper of Boundaries will go up to a massive 2800 attack. Good luck trying to attack over that.
Now all of these monsters sound good, and their abilities to power up Synchro monsters and help them stay on the field longer are excellent, but there is one more Yang Zing monster in the Main Deck which we haven’t looked at yet: Chiwen, Light of the Yang Zing (Chiwen). Chiwen is a LIGHT Level 1 Wyrm-type monster and is our main Tuner in the deck. Like the non-Tuner monsters, Chiwen can summon another Yang Zing monster when it is destroyed by battle of by card effect, except itself. Unlike the other Yang Zing monsters, Chiwen does not grant a Synchro monster with a special ability. Instead, Chiwen has the ability to special summon itself from the Graveyard whenever a Yang Zing monster(s) is destroyed either by battle or by card effect, effectively making it a themed Plaguespreader Zombie. And just like Plaguespreader Zombie, Chiwen banishes itself if it is summoned from the Graveyard by it’s own effect. This means you will almost never be without a Tuner monster, and a Synchro Summon is never far away.
So now that we have examined the potential of all five Yang Zing monsters, some of you might be wondering what Synchro monster(s) this deck might have to offer. Enter Baxia, Brightness of the Yang Zing (Baxia). Baxia is a LIGHT Level 8 Wyrm-type Synchro monster who requires 1 Tuner monster and 1 or more non-Tuner Wyrm-Type monsters to summon. When Baxia is Synchro Summoned, it can target any number of cards on the field up to the number of original attributes of Wyrm-Type monsters used for the Synchro Summon and return them to the deck. On top of that, Baxia has another effect: “Once per turn, you can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard”.
Baxia is essentially the monster that you want to bring out as soon as you can in the Yang Zing deck. It’s effect to return cards on the field to the deck means that you can easily remove problematic cards from the field, such as monsters that can’t be destroyed by battle or card effects such as Bujintei Kagetsuchi, or even prevent certain effects from triggering, such as El Shaddoll Construct which would add a copy of a Shaddoll Spell or Trap card back to your opponents hand after it is sent to the Graveyard. This alone makes Baxia an invaluable part of our Yang Zing deck, but the true power of Baxia comes from it’s second ability and how it interacts with your other Yang Zing monsters. By using Baxia’s effect to destroy a Yang Zing monster you control and revive another monster, not only will you immediately have a new monster on the field, but your Yang Zing monster will trigger since it was destroyed, summoning another Yang Zing monster from your deck. And if that wasn’t enough, if Chiwen is in the Graveyard when this happens, it can summon itself, leading into another Synchro Summon.
Suppose you find yourself in the scenario where you have Baxia on the field with Pulao on the field and Suanni and Chiwen in the Graveyard. By activating Baxia to destroy Pulao and summon Suanni from your Graveyard, not only will you summon Suanni, but Pulao can summon another Yang Zing monster from your deck. In this case we will summon Bi’an with Pulao’s effect and use Chiwen’s effect to summon itself form the Graveyard. From there, you can Synchro Summon using Suanni, Bi’an, and Chiwen into another Level 8 Synchro monster such as Stardust Dragon to help protect Baxia, or perhaps Synchro Summon into another Baxia to keep swarming the field with monsters. What’s even more deadly about this combo is that whatever monster you Synchro Summon with Suanni, Bi’an, and Chiwen will gain and extra 500 attack and defense and won’t be able to be destroyed by battle. Considering how all of this was started by using the effect of one monster you won’t loose any advantage by Synchro Summoning and can place a huge amount of pressure on your opponent with one quick move.
As impressive as the monster line up for the Yang Zing archetype is, there are also a plethora of Spell and Trap cards that support the deck. Easily the most powerful one is Yang Zing Creation, a Continuous-Trap card which allows you to summon one Yang Zing monster from your deck whenever a monster you control is destroyed by battle or by a card effect, but only once that turn. In addition, as long as this card is face up on the field, you cannot summon monsters from your Extra deck, except for Synchro monsters. The ability to summon a Yang Zing monster anytime a monster you control is destroyed effectively doubles the speed of the deck, since when a Yang Zing monster is destroyed while this card is face up, you will be summoning two Yang Zing monsters in the original’s place! What makes this card even more potent is the fact that it can trigger even when a monster which isn’t a Yang Zing monster is destroyed. This effect makes Yang Zing Creation the cornerstone of our deck’s speed, functioning like some type of performance-enhancing drug for the deck and constantly netting us advantage and getting us to our Synchro Summons easier.
Another important card to know about in the deck is Yang Zing Path, a Normal-Spell Card which allows us to target three Yang Zing monsters in our Graveyard and shuffle them into the deck, then draw two cards. Not only will this card net us a +1 after we draw, but it will reload out deck with more Yang Zing monsters to summon when our Yang Zing monsters on the field die, allowing us to keep swarming the field. While three monsters might seem like a lot during the early parts of the game, it isn’t hard to reach that requirement since we will constantly be summoning monsters onto the field when others are destroyed.
The next card that helps us utilize our Yang Zing monsters’ special abilities is Yang Zing Unleashed, which is another Continuous-Trap card which forces all of our opponents monsters to attack, if they are able to. In addition, this card has the same effect to Synchro Summon during our opponents turn that the non-Tuner Yang Zing monsters have, as long as we only use Yang Zing monsters as the Synchro Materials. The real beauty of this card is that if forces your opponents monsters to attack you, thus triggering all of your Yang Zing monsters as well as potentially triggering Yang Zing Creation.
Lastly we have a Continuous-Spell Card called Yang Zing Prana, which gains effects based on the number of different attributes of Yang Zing monsters that are in the Graveyard. With 2 or more attributes all Yang Zing monsters we control gain 500 attack. With 3 or more attributes we can send this card to the Graveyard to prevent a Yang Zing monster from being destroyed. Once we have 4 different attributes our opponent can’t set monsters and all face-up monsters out opponent controls are moved to attack position. Finally, with 5 different attributes, we can send this card to the Graveyard to destroy all cards on the field. While the final effect is impressive, there isn’t much else to say about this card, since, in my opinion it is very counterproductive. Most of the time if we have three or more Yang Zing monsters in the Graveyard we will most likely want to be using Yang Zing Path to put our monsters back into the deck and reuse them later.
Now that we have covered everything that the Yang Zing archetype has to offer us in DUEA, let’s examine some of the cards that we can use to further augment our decks abilities. Let’s first think about our deck’s main concept; replacing our monsters with others once they are destroyed. We can only rely on our opponent to destroy our monsters so much, since once they see that we are gaining advantage through our Yang Zing monsters and Yang Zing Creation he/she will most likely do everything they can to minimize how frequently we are summoning monsters. As such, we will have to find alternative methods for destroying our monsters. This is a problem that is shared by the Fire King archetype, which also gains effects when it’s monsters are destroyed. The solution to this problem that Fire King players use is to remotely destroy their monsters themselves with the assistance of traps like Generation Shift. With Generation Shift, we will be able to destroy our own Yang Zing monsters, adding another copy of that monster to our hand while triggering the original Yang Zing monster’s effect to summon another one, so we will never loose advantage by playing Generation Shift. Essentially we are using a trap version of Baxia that can bring out even more monsters if Yang Zing Creation is on the field and Chiwen is in the Graveyard.
Since we are using the same trick that Fire King decks used to give their deck more speed, it would make sense that we would want to play three copies of Supply Squad so that we can draw once per turn if one of our monsters was destroyed. While this may be true and we would be accumulating more cards faster, remember that our deck is comprised of monsters that are trying to replace themselves when they die, meaning we don’t want to be drawing a lot of our monsters. Instead, we want our monsters in the deck so that we can summon them instead. Supply Squad can work in the deck, however I feel that you’re going to draw monsters that you don’t want to, especially if you are considering running three copies of each Yang Zing monster.
As for other Spells which can augment our deck, Burial from a Different Dimension can be used so that we can reuse our banished copies of Chiwen.Pot of Duality can be a strong choice since a lot of this deck’s combos need some kind of set up. By using Pot of Duality, we can get to our key cards, namely Yang Zing Creation, as quickly as possible. Forbidden Lance will help us save any Synchro monster that we summoned without using Pulao or Bixi as the Synchro Materials for, as well as any Yang Zing monster we may want to use for a Synchro Summon later that turn. Also, since we play Continuous-Trap cards, Magic Planter would be a solid choice so that we can get more draw power out of extra copies of Yang Zing Creation or Yang Zing Unleashed that are on the field.
Finally, one copy of the always popular Soul Charge will give us the perfect trump card in case everything else we try fails and our Graveyard is full of Yang Zing monsters. Since all of our monsters replace themselves when they die, our opponent will have a hard time getting to our Life Points, so we should always have an abundance of Life Points to spend. However, since we will be sending most of our Yang Zing monsters back to the deck with Yang Zing Path I don’t think Soul Charge should be played at three. Instead, one or two copies should be enough to get the job done.
As for Trap cards that can help, one that stands out the most to me is Call of the Haunted (CotH). With CotH we can easily revive our Yang Zing monsters for additional Synchro Summons as well as bring back Chiwen for a Synchro Summon without forcing it to get banished when it leaves the field due to it’s effect. What’s even better is if our opponent uses Mystical Space Typhoon on our CotH, we can chain CotH to revive a Yang Zing monster, then summon another monster after CotH is destroyed and destroys the monster it was equipped to. Even after we Synchro with the monster we revived with CotH, we won’t have to worry about it being a dead card on the field for long,since we can simply return it to our deck with Baxia’s effect for use later, or even send it to the Graveyard with Magic Planter. The same can also be said for Fiendish Chain, since we can just return it to the deck after we have used it with Baxia or send it to the Graveyard to draw more cards with Magic Planter.
As far as our monsters go, one important thing to remember is that both Suanni and Bi’an have 0 Defense, making them viable targets for Masked Chameleon. With Masked Chameleon, we can summon either Suanni or Bi’an to make either a Level 7 or Level8 Synchro monster, depending on the situation. The great thing about summoning Suanni this way is that this will make an instant Baxia, since Baxia only requires a Tuner and a Wyrm-Type non-Tuner monster to make. As for our Level 7 monsters, right now we don’t have too many strong options outside of Black Rose Dragon, so by going for Bi’an, we can Synchro Summon Ancient Fairy Dragon, providing us with a 3000 Defense monster that can’t be destroyed by battle.
In addition to Masked Chameleon, Junk Synchron is a solid choice in our deck since it can revive either Pulao or Bixi in order to Synchro Summon Level 4 or Level 5 Synchro monsters with ease.
Mathematician is another excellent card to use in our deck, since his ability to send any Level 4 or lower monster to the Graveyard means that we can access Chiwen as early as Turn 1. However, Chiwen isn’t the only monster which we can benefit from sending to the Graveyard.
There are three other monsters which are valuable targets for Mathematician to send to the Graveyard. The first is Archfiend Eater, a Level 4 Beast-Type monster coming out in DUEA with a very useful effect. During our opponents End Phase, if this card is in our Graveyard, we can Special Summon it by destroying one face-up monster we control. Since this effect will trigger all of our Yang Zing monsters, the sooner we can get Archfiend Eater into the Graveyard the better. What I find most appealing about this card is how it makes Yang Zing Creation even more powerful.
Suppose we open up with Mathematician and Yang Zing Creation. If we set Yang Zing Creation then send Archfiend Eater to the Graveyard by summoning Mathematician, then wait for our opponents End Phase, we can activate Yang Zing Creation, summon Archfiend Eater by destroying Mathematician, then summon a Yang Zing monster with Yang Zing Creation (most likely Chiwen so we can go for an easy Level 5 Synchro monster and get Chiwen in the Graveyard for later use). If we happen to draw Archfiend Eater we aren’t completely out of luck, since Archfiend Eater can special summon itself from our hand as long as we control a Spellcaster-Type monster. And it just so happens that Mathematician is that Spellcaster-Type monster, meaning that if we also have a Tuner monster on the field, such as Chiwen, we can easily Synchro Summon into a Level 8 monster.
The second monster we want to send to the Graveyard with Mathematician is Felis, Lightsworn Archer (Felis). Felis is another useful monster coming out in DUEA who has the ability to special summon herself from the Graveyard whenever she is sent form the Deck to the Graveyard. What is even more important about Felis is that she is also a Level 4 Tuner. By Synchro Summoning with Felis and Mathematician we can make cards like Black Rose Dragon or Ancient Fairy Dragon for essentially one card! Unfortunately, if we happen to draw Felis there really isn’t much we can do with it, but the risk of drawing Felis is low enough that the potential for an instant Black Rose Dragon justifies running one copy. This is also part of the reason why I don’t think we should be running Supply Squad, because we don’t want to be drawing Felis no matter what.
The third and final monster we want to send to the Graveyard with Mathematician is Blackwing- Zephyros the Elite (Zephyros). With Zephyros in the Graveyard, we can return one face-up card we control to the hand and pay 400 Life Points to Special Summon him from the Graveyard, though we can only use this effect once per duel. The reason we want to play Zephyros is so that we can access the Rank 4 Xyz monster pool. This may seem counterproductive since our deck is focused around Synchro monsters, and if Yang Zing Creation is on the field, we can’t access these Xyz Monsters. Fortunately, we can get around this limitation by simply returning Yang Zing Creation to our hand to summon Zephyros from the Graveyard, removing the restriction on our Extra Deck for that turn. We can also use Zehpyros to return cards like CotH or Fiendish Chain back to our hand if we need to. By using Zehpyros and Suanni as Xyz Materials, we can summon the two Rank 4 Xyz monsters that we want to be running in our Extra Deck.
The first Xyz monster we want to run is Daigusto Emeral, who can detach one Xyz Material to shuffle three monsters into our deck, then draw a card. With this effect, Daigusto Emeral basically functions like a monster version of Yang Zing Path, both recycling our monsters as well as allowing us to draw another card. The other Xyz monster we want to run is a new monster from DUEA: Castel, the Skyblaster Musketeer (Castel). With Castel, we can either detach one Xyz Material to change one face-up monster on the field into face-down Defense Position, or we can detach two Xyz Materials to target one face-up card on the field and shuffle it into the deck. This effect is valuable since we can get rid of problematic cards like Vanity’s Emptiness or El Shaddoll Winda by simply sending them back to the deck. The reason we run Castel over something like Number 101: Silent Honor ARK is because with Castel we can target any face up card instead of only face-up Attack Position monsters which were Special Summoned with Number 101: Silent Honor ARK.
While we are discussing our Extra Deck options, let’s take this moment to explain what else we can play our Extra Deck with. As I said, the Yang Zing deck has access to the entire Synchro monster pool, which is absolutely massive. Everything from Level 2 to Level 11 is fair game. Baxia should be considered the most important monster in our Extra Deck, though due to the small size of the Extra Deck, I can’t recommend playing more than two copies. Since we have access to every level of Synchro monster in the game, we want to make sure we have a wide variety of monsters to choose from, though we will mostly be using Level 7 and Level 8 monsters since those are easily accessed with cards like Masked Chameleon and the extra summons we will get off of Yang Zing Creation. For this reason, I think Black Rose Dragon, Ancient Fairy Dragon, Stardust Dragon, and Scrap Dragon should be used no matter what. Black Rose Dragon, as stated earlier, will clear the field and Ancient Fairy Dragon will provide us with a strong defensive play. Stardust Dragon is a solid choice overall, and Scrap Dragon is a great choice because it can not only trigger our Yang Zing monsters but also destroy our opponents cards in the process. This method is similar to the tactics that Chaos Dragon decks used in the past to destroy Lightpulsar Dragon to summon a Dark Dragon-Type monster from the Graveyard, most often Red-Eyes Darkness Metal Dragon, while destroying our opponents cards.
As for the other cards in our Extra Deck, we can play lower level monsters like Mist Bird Clausolas to lower our opponents monsters attack, Goyo Guardian to take control of our opponents monsters, and some of the higher level monsters like Mist Wurm, Leo, the Keeper of the Sacred Tree (Leo), and even Star Eater. While these higher level monsters will require a lot to make, the reward if they are successfully summoned will be well worth the effort.
Obviously being able to Synchro Summon Mist Wurm on our opponents turn will be useful since we can just bounce any cards they set on their turn back to their hand, setting our opponent back a turn, but the power plays don’t stop there. If we Synchro for Star Eater using only Yang Zing monsters it will gain all four effects of the non-Tuner Yang Zing monsters, so it will have 3700 attack, won’t be able to be destroyed by battle, and be immune to Spell and Trap cards. The other beauty about Synchro Summoning Star Eater is that Star Eater’s summon cannot be negated, meaning cards like Solemn Warning are completely useless, and insuring that Star Eater will hit the field.
The Extra Deck in Yang Zing decks can really be adjusted to include whatever the player desires, whether that is basic Synchro monsters to more complex combinations that revolve around summoning the all mighty Shooting Quasar Dragon.
Now as much potential and versatility the Yang Zing deck has, the deck suffers from several glaring weaknesses. The biggest problem the deck has comes from it’s match-ups against Evilswarm and Shaddoll decks. Cards like El Shaddoll Winda will prevent us from Special Summoning more than once per turn, and even more detrimental to the deck is Evilswarm Ophion’s ability to block us from Special Summoning Level 5 or higher monsters. Unfortunately, Yang Zing don’t have many easy outs to these cards outside of summoning Mist Bird Clausolas and running over these monsters with an attack. For this reason, running multiple copies of Breakthrough Skill will prove essential to getting around these two monsters.
This is where our Side Deck will come into play, as we will want to side either Shadow-Imprisoning Mirror or Skill Drain to negate any monster effects that will stop us from Special Summoning. In my opinion, Skill Drain is the better choice since it not only stops Evilswarm Ophion and El Shaddoll Winda but it can also negate cards like Fossil Dyna Pachycephalo.
The real beauty of a card like Skill Drain is that it will barely harm us at all, since all of our Yang Zing monsters trigger in the Graveyard. However, in exchange for this blanket negation, we will loose the ability to Synchro Summon during our opponents turn. With Skill Drain we are basically taking the critical factor of both our opponents stun cards and our own monsters and removing them, simplifying the game in our favor. This is why I believe that Bixi is the most important non-Tuner monster that the Yang Zing archetype has right now, since it will render any Synchro monster immune to the effects of Trap cards when it’s used as a Synchro Material. This means that we can Synchro Summon cards like Baxia or Scrap Dragon using Bixi and still use their effects while our opponent is locked out of theirs. Plus, let’s not forget that Stardust Dragon uses it’s effect by tributing itself, so it is inherently immune to Skill Drain.
The other problem that Yang Zing decks have is that much like other decks, Trap cards like Macro Cosmos and Vanity’s Emptiness can bring our deck’s speed to a grinding halt. For this reason, two or three copies of Mystical Space Tyhpoon in the Main Deck will help us counter these cards in Game 1 if our opponent is using these cards in his/her Main Deck.
As for Macro Cosmos, we do have a strong Side Deck card to counter it in the for of Imperial Iron Wall. Not only will Imperial Iron Wall stop Macro Cosmos from causing all of our Yang Zing monsters from going to the Graveyard, but it will also prevent Chiwen from banishing itself when it is summoned from the Graveyard by it’s own effect, allowing us to reuse Chiwen without the assistance of cards like Burial from a Different Dimension to return our banished copies of Chiwen to the Graveyard.
Similar to how Macro Cosmos can shut our deck down, cards that negate summons like Black Horn of Heaven are dangerous cards that can undo all of our work to make powerful Synchro monsters. For this reason, cards like Wiretap are a good option to counter these disruptive cards. However, I think that Trap Stun might prove to be more useful, since it will not only prevent our opponent from using Black Horn of Heaven, but will shut down any trap card our opponent might use, such as the ever potent Artifact Sanctum.
As for other match-ups, we might want to consider running copies of Maxx “C” in our Side Deck to counter other decks that like to Special Summon a lot in a single turn. One of my favorite Side Deck options is Needle Ceiling, which will destroy all face up monsters if there are four or more monsters on the field. This card functions similar to Dark Hole, and acts almost like two extra copies of Torrential Tribute, both of which we can use in our Main Deck. In most decks, Needle Ceiling might seem detrimental since our monsters would be destroyed too, but don’t forget, we are playing Yang Zings, and all of our monsters will trigger when they are destroyed by Needle Ceiling. Since most decks either swarm the field quickly in one turn (Satellarknights, Hunders, Infernity), run multiple copies of Soul Charge (Sylvans), or use the new Pendulum Summoning mechanic (Scraps), Needle Ceiling is a valuable side deck card that won’t prove detrimental to us in the long run. Needle Ceiling can also prove valuable in the mirror match, since at any point we can disrupt our opponents plays, forcing him/her to use more of the of his/her resources to make Synchro Monsters.
Speaking of the mirror match, I think that siding T.G. Hyper Librarian is an excellent idea, since this will allow us to benefit from our opponents Synchro Summons as well. Siding an Extra Deck monster may seem a bit unorthodox, but it will give us a powerful edge over our opponent in the mirror match since we will be drawing cards when our opponent Synchro Summons in addition to whenever we Synchro Summon.
Given all of these factors, it’s clear that Yang Zing are a versatile archetype which can easily transition from a defensive strategy to an all out offensive by swarming the field with powerful Synchro monsters. That being said, I am not sure the deck will be that relevant in the Yu-Gi-Oh! meta until the following set, Next Challengers. While the deck does have many powerful combos, it is still vulnerable to the games most common form of removal; monster effects. With the exception of Stardust Dragon or Stardust Spark Dragon, every Synchro monster is vulnerable to effects such as Brotherhood of the Fire Fist- Bear. Even worse is how vulnerable the deck is to the ability of Number 101: Silent Honor ARK to absorb Special Summoned monsters as Xyz Materials. While cards like Breakthrough Skill and Skill Drain can help us evade these effects, we aren’t always going to have those cards when we need them. That being said I still think there is a place for the Yang Zing archetype on the competitive level, and perhaps this will change once Next Challengers hits in November.