One For the Tabletops: Fitting Room Exodia

EnchantingFittingRoomDR2-EN-C-UEHere’s a hypothetical situation for you. Let’s say you’re at an event, your locals, or even playing cards at your house with some friends. Your opponent wins the dice roll, and proceeds to play Cards of Consonance, discarding Flamvell Guard.

“Alright,” you reluctantly say as you theorize what deck your opponent could be playing. Dragons, maybe?

They activate Hand Destruction, forcing you to pitch two of your power cards. You watch them pitch a Thousand Eyes Idol and a Left Leg of the Forbidden One.
“Wait, what?” you ask, scratching your head.

Your opponent plays Enchanting Fitting Room and proceeds to play a solitaire game of Yu-Gi-Oh!, but not quite like one you’ve ever seen before. You lose on your opponent’s first turn, and you’re left flabbergasted by what had just happened.

Unless you’ve been playing the game for quite a while, it’s very possible that you’ve never heard of this variant of an Exodia deck before. Today, I’m going to bring an interesting build to the tabletops, the Fitting Room Exodia deck!

Before we continue any further, I’d like to give a shoutout to Matt Dondo for initially bringing this deck to my attention over a year ago. I don’t know if he still messes with the deck occasionally, but this version of the Exodia OTK stood out to me initially, and is still one of my favorite tabletop decks because of how different it is from the standard Exodia decks, while still playing by similar rules that the standard builds establish.

Let’s look at the current build of the deck!

This deck has gone through a handful of changes since I first started playing around with it. We had more than one One Day, we only had one Formula Synchron, we didn’t have Herald of Pure Light, etc. Those we different times, and this is a deck that seems to get more interesting as we slowly add cards to its relevant cardpool.

WhereArfThou-REDU-EN-C-1EBefore the current build for this format, we messed around with a handful of various cards and builds, although this is the build that seems to have stuck. We messed around with Where Arf Thou? a little when the card first came out, although the card doesn’t pop up in the main deck anymore. This is because the space is outrageously tight for this deck, and you’re forced to stay as close to 40 cards as possible so that your chance of seeing normal monsters with Fitting Room is greater. There are a few cards that were in this deck and then cut for similar reasons; Upstart Goblin is a great example of a card that has been in and out of the deck, simply based on mathematical synergy with Fitting Room.

“So what does this even do?”

TriWight-PHSW-EN-C-1EOkay, so it’s simple, honestly. You play a bunch of normal monsters to that you can potentially go +3 off of Fitting Room. You play a bunch of cards that cycle through your deck as fast as possible so that you can have a full graveyard for Tri-Wight and Soul Charge. You Tri-Wight into cards that get you more cards, with the ultimate goal of making a T.G. Hyper Librarian and abusing those reborn cards to net you free synchros, netting you free cards. All the while, you’re trying to accumulate the five pieces of Exodia in your hand, using Dark Factory of Mass Production to get limbs that you might’ve discarded back to your hand when you’re finishing your turn.

It should be noted that this Enchanting Fitting Room engine IS in fact an engine. It can be utilized for something else, but I just don’t necessarily know what that is. At its core engine consists of normal monsters, Fitting Room and Tri-Wight, as well as a way to fuel your grave, although I personally feel that since this entire deck is based around having synergy with Fitting Room, it does it better than a deck only using a 12-16-card Fitting Room engine.

You could also make Shooting Quasar with this deck, but I don’t think this is the correct place for that. You find yourself dedicating several cards to the extra deck to make it work, and that just seems like a hassle because those are slots that could be used for more Hyper Librarian plays.

“Okay so seriously, how do you play this deck?”

Seriously though, it’s a solitaire deck! It’s less Dragon Draw-y, and a little more entertaining. Your opponent won’t necessarily be pissed that they’re playing against a solitaire deck, because at least they’ll have something more fun to watch than you drawing and discarding cards.

SectarianofSecrets-TP8-EN-C-UEIn case you don’t understand the card choices, they’re truly very simple. To use Tri-Wight and Fitting Room together most effectively, we only want to play level 1 and 2 normal monsters. Since the Exodia pieces are already spellcasters, we might as well use more spellcaster-type normal monsters so that we can play Wonder Wand efficiently. Out of the 12 vanilla normal spellcasters that’re levels 1 and 2, 5 of them are OCG-exclusive and 4 of them are limbs of Exodia, leaving us with a measly 3 cards to pick from: Sectarian of Secrets, Thousand Eyes Idol and Curtain of the Dark Ones. We ideally want to max out on a level 1 as well as a level 2. This legitimately forces us to play Thousand Eyes Idol if we want more level 1s. Regardless that we recently received Curtain of the Dark Ones in the TCG, you’d still opt to play Sectarian of Secrets because he’s got a whopping 100 more ATK points. Of course, you will rarely find yourself attacking with your normal monsters, and you could hypothetically just pick whichever monster’s art you like more.

GalaxySerpent-JOTL-EN-SR-1EThen, since we’re playing a deck that tries on easy special summons that turn into synchro summons, we need to play some tuner monsters! Specifically, some vanilla tuner monsters so that they still have synergy with Fitting Room and Tri-Wight. Unfortunately, our selection is severely limited. But, out of seven normal tuner monsters, only three of them meet our prerequisites. And out of those three, two of them are dragons! Flamvell Guard and Galaxy Serpent are immediately better than the only alternate option, Water Spirit, literally because they enable us to play Cards of Consonance in addition to what we’re already playing. Cards of Consonance / Flamvell Guard has been a staple combination for a long time, but this is one of the rare opportunities that we get to play Galaxy Serpent in something.

I remember when Galaxy Serpent was announced as the sneak peek preview card for Judgment of the Light and nobody cared. Except for me, that is. Although outrageously niche, Galaxy Serpent was basically made for this deck, since he’s a level 2 dragon tuner to compliment Flamvell Guard. I would honestly say that this card is one of the primary reasons why the deck is successful. Otherwise, you’re forced to play White Stone of Legend and Blue Eyes White Dragon with Trade-In if you wanted to play Flamvell Guard and Cards of Consonance. Now we’ve got two vanilla dragon tuners!

WonderWand-BP03-EN-C-1EThe rest of the deck is honestly pretty obvious. Wonder Wand and White Elephant’s Gift are awesome with Tri-Wight. Hand Destruction will let you dump Thousand Eyes Idols, fueling your Tri-Wights and cycling through your deck. One Day of Peace draws you a free cards as well as gets you an extra turn if you find yourself in a pickle. Soul Charge is a better Tri-Wight, although you might be eating up several attacks in a worst case scenario, and you want to stay alive. However, Wonder Wanding a Hyper Librarian and Soul Charging it and 4 normal monsters back is way too real.

SwiftScarecrow-AP01-EN-C-UEThere are a handful of cards that you also don’t play for a handful of theory-oh reasons. For example, regardless that this deck can draw dead hands, you don’t play cards like Battle Fader, Threatening Roar or Swift Scarecrow because those cards all imply that your duel will take more than one turn. This goes against what this deck tries to do: win on turn 1. Likewise, this is why you don’t play cards like Reckless Greed; you don’t want to draw cards necessarily, you just want to cycle through your deck, but you want to do it on your first turn.

There are a few things that are necessary to keep in mind when playing this deck, otherwise it’s seriously pretty easy.

The first, and most important thing to remember when playing this deck is when to use your Fitting Rooms. Basically, every time you want to activate a Fitting Room, you should quickly figure out how many normal monsters are still in your deck, compared to the number of total cards left in your deck. This’ll help you best determine when you should activate your Fitting Rooms. Since 40% of your deck consists of normal monsters, you can somewhat get away with playing the Fitting Room on your opening turn. However, your best option is to see a little bit of your deck before activating your first copy of Fitting Room. While you’re playing 40% normal monsters, you’re playing 60% cards that, well, aren’t normal monsters. This means that if you can get some of those non-vanilla cards out of your deck, you have a greater chance of seeing vanillas with Fitting Room. This may be obvious for some people, but it’s something easily looked over.

ExodiatheForbiddenOne-LCYW-EN-ScR-1EThe second important thing, is never discard the head of Exodia. We play Herald of Pure Light for if you don’t have any other plays, you’re playing against Dark Worlds, or some other unfortunate event occurs, but this XYZ play is somewhat counterproductive to the deck, since you’d typically be sitting on a Hyper Librarian, and would rather synchro with two level 2 monsters than XYZ summon. Since we’re talking about the limbs of Exodia: don’t worry if you discard limbs. That’s why we play triple Dark Factory. Like I’ve said, the Dark Factories, while able to get you back your dragon tuners for Cards of Consonance, will typically be used to re-accumulate your pieces of Exodia right before you win the duel.

This leads me to my third point, which may be overlooked unless you look at the extra deck. Although it’s somewhat weak, if this deck is unable to achieve its normal win condition (drawing Exodia) the deck is also sort of able to combat your opponent with Black Rose Dragon and Catastor and such. In my testing, I’ve rarely had to resort to the combative strategy, but be aware that it exists and works fairly decently.

Speaking of things that work decently, let’s talk about when things don’t work decently. This deck is not 100% consistent— no exodia decks are. Sometimes you get bricked on; sometimes you can still play the game (perhaps by resorting to the alternate strategy), but sometimes you get bricked on super hard to the point that the deck is unplayable.

EffectVeiler-ORCS-EN-SR-LEIn addition to the deck needing to draw somewhat well to be playable, the deck loses to a handful of cards that the standard Dragon Draw Exodia decks don’t. For example, this is the only Exodia deck that relies on T.G. Hyper Librarian to draw cards on cards. This means that if your opponent either prevents you from summoning the Hyper Librarian, or prevents you from using its effect, you’re pretty much dead in the water and forced to switch strategies. Effect Veiler, Breakthrough Skill and Vanity’s Emptiness all suuuuuuck.

With that being said, this is definitely a deck made for the casual tabletops right now, since almost every tier 1 deck in current Yu-Gi-Oh! plays a ton of copies of those three cards. This deck does not stand a chance against a handful of cards that are currently running rampant in Yu-Gi-Oh, meaning that if you want to play this deck competitively, you might want to make sure it’s an appropriate meta call.

That’s the gist of the Enchanting Fitting Room variant of the Exodia OTK! While it may not be 100% competitive, it is definitely an interesting deck that showcases one of the many facets of the Yu-Gi-Oh! TCG, all while being fun to play casually!

What do you guys think is the best Exodia build? Let us know in the comments below!


Add yours
  1. 1
    Kevin Ross

    I’ve made deck like this a long time ago in one of the video games back when 3 Pot of Avarice was legal. Fun times! My only question is I get that setting up T.G. Hyper Liberian is the goal but why not run 1 Number 56: Gold Rat? He is a terrible card but an Exodia deck like this is the only place he can shine.

  2. 3
    Tyclone Skydesk

    Exodia Quasar is quite similar to this deck, but this is probably more competitive. This is probably the most fun Exodia deck, but Dragon Draw is probably a little bit more consistent. My favorite Exodia deck is one where you special summon all the pieces, and bounce them back to the hand with Dewlorean.

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