North American WCQ Dragon Duel Champion Tournament Report: Hand Artifact Traptrix

I was planning on playing Lightsworn Rulers until about a week before the event when a friend said he was going to play H.A.T at the North American WCQ. I didn’t think H.A.T was even good until he sent me his decklist and I started playing with it. When I started testing with it I realized there was a lot of cards I didn’t want to play due to inconsistency or just cards I didn’t like in general. I ended up changing about 10-15 cards and came up with this build.


3 Artifact Moralltach

1 Artifact Beagalltach

3 Traptrix Dionaea

3 Traptrix Myrmeleo

2 Fire Hand

2 Ice Hand

2 Maxx “C”


3 Artifact Ignition

2 Double Cyclone

1 Mind Control

1 Soul Charge

1 Pot of Dichotomy



3 Artifact Sanctum

2 Traptrix Trap Hole Nightmare

2 Call of the Haunted

2 Black Horn of Heaven

2 Wiretap

2 Fiendish Chain

1 Solemn Warning

1 Bottomless Trap Hole

1 Torrential Tribute


Extra Deck:

1 Number 80: Rhapsody In Berserk

1 Gagaga Cowboy

1 Abyss Dweller

1 Daigusto Emeral

1 Lavalval Chain

1 Evilswarm Exciton Knight

1 Diamond Dire Wolf

1 Number 50: Blackship of Corn

1 Evigishki Merrowgeist

1 Number 101: Silent Honor Ark

1 Number 103: Ragnazero

1 Number 61: Volcasaurus

1 Constellar Pleiades

1 Constellar Ptolemy M7

1 Divine Dragon Knight Felgrand


Side Deck:

2 D.D. Crow

2 Nobleman Of Crossout

1 Dimensional Fissure

1 Dark Hole

2 Acid Trap Hole

2 Deep Dark Trap Hole

2 XYZ Universe

2 Malevolent Catastrophe

1 Macro Cosmos

I faced some really good players and decks even though it was just Dragon Duels there is a lot of good players. Now time for my match-ups.


Day 1:

Round 1: v. Six Samurai

Game 1: I went first and opened answers for all his plays and it just quickly proceeded to game two.


Game 2: I sided in Dark Hole and Two Deep Dark Trap Holes. He goes first he summons Legendary Six Samurai – Kageki and Special Summons Kagemusha of the Six Samurai makes Legendary Six Samurai – Shi En, sets Two backrow and ends his turn. I go and summon Traptrix Myrmeleo search Bottomless Trap Hole. I then set 5 backrow with a Maxx “C” in hand. On his standby Phase I activate Artifact Sanctum he chains Wiretap and then I chain my own Wiretap. He was down many cards and just lost from there.



Round 2: v. Geargia Karakuri

20140614144832!ArtifactSanctum-PRIO-EN-UR-1EGame 1: I go first and Summon Traptrix Myrmeleo search Bottomless Trap Hole and set four. He summons Geargiarsenal and I activate Sanctum to Special Summon Artifact Moralltach. I activate Artifact Moralltach’s effect to destroy Geargiarsenal and he lets it resolve. He passes his turn after setting 2 backrow. I draw Fire Hand and just enter Battle Phase and attack with Traptrix Myermeleo and he activates Mirror Force I chain Wiretap and turn after turn stopping his summons and poking with Traptrix Myrmeleo and Artifact Moralltach.


Game 2: He goes first and sets Karakuri Watchdog MDL 313 “Saizan” and five backrow. I draw One Artifact Beagaltach, 2 Artifact Moralltach’s, 1 Maxx “C”, Mind Control, and Pot of Dichotomy. End phase he activates Geargiagear and Summons out a Geargiano Mk-II and Geargiano. He draws and in Main Phase 1 he flips Karakuri Watchdog MDL 313 “Saizan” and I activate Maxx “C”. He continues I draw like 15 cards but he OTK’s me.


Game 3: I go first and open Traptrix Myrmeleo to Search Acid Trap Hole and I set five backrow keeping an Artifact in my hand before ending my turn. I don’t let him summon a monster and it just goes downhill for him from there.



Round 3: v. Bujin

Game 1: He went first and I opened really bad, he opened really well. It was a very short one-sided game.


Game 2: I went first and I opened Dimensional Fissure and Traptrix Myrmeleo with multiple backrows I kept attack into set monsters and banishing them.


Game 3: I opened Dimensional Fissure, Traptrix Myrmeleo, Solemn Warning, Black Horn of Heaven, Traptrix Trap Hole Nightmare, Dark Hole and searched Bottomless Trap Hole off of Traptrix Myrmeleo. I won very quickly.



Round 4: v. Pure Geargia.

Game 1: He went first and drew Geargiarmor and played really well I had no chance.


Game 2: I went first and had Traptrix Myrmeleo to search Acid Trap Hole, I had Dark Hole, Bottomless Trap Hole, Solemn Warning, Artifact Ignition, and Artifact Moralltach. He could not summon a monster or do anything.


300px-Number61Volcasaurus-ZTIN-EN-UR-1EGame 3: He went first and we both opened very well. The game took forever and went into time…Turn Two of time I made Number 61: Volcasaurus to put me at 7000 and him at 4200, I had XYZ Universe and Bottomless Trap Hole set. He makes Wind-Up Zenmaines in defense and it is fine but then he makes Gagaga Cowboy so I activate Bottomless Trap Hole he chains Torrential Tribute I then chain XYZ Universe targeting Number 61: Volcasaurus and Wind-Up Zenamines to make Divine Dragon Knight Felgrand and he had no plays after that.



Round 5: v. Geargia.

Game 1: The game started out in his favor by him winning the die roll and going first but I had a little comeback that didn’t last to long and I lost game 1.


Game 2: I went first but the previous game had taken so long there was around 8 minutes till time and I ended up winning right after time was called so sadly we drew and didn’t get to play it out.



Round 6: v. Evilswarms.

Game 1: He went first and made Number 66: Master Key Beetle with Vanity’s Emptiness lock very early in the game and I lost from there.


Game 2: I opened up a bunch of Summon-stopping traps and a Fire Hand. He could not get a monster on board to do anything.


20130822160458!TraptrixMyrmeleo-JOTL-EN-R-1EGame 3: He went first and made Evilswarm Ophion Set three backrow and passed. I summoned Fire Hand and attacked into it to destroy it and summon Ice Hand. To make him take 1400. He draws no monsters and he sets a card and passes. I summon Traptrix Myrmeleo and he activates Torrential Tribute. I use her effect to search Bottomless Trap Hole. He draws an Evilswarm Thunderbird and summons it then attacks. I take the damage then he ends his turn. Next turn I summon Traptrix Dionaea and use her effect and he activates Vanity’s Emptiness I attack over Evilswarm Thunderbird and Vanity’s Emptiness goes to grave. Next turn he draws Evilswarm Kerykeion but I activate Bottomless Trap Hole on it. He doesn’t draw another monster the rest of the game and I win.



Round 7: v. Gravekeeper’s.

Game 1: I went first and set Ice Hand and 5 backrow. He goes and sets Gravekeeper’s Spy activates Necrovalley, and sets 4 backrow. I activate on end phase Artifact Sanctum to summon Artifact Moralltach to destroy Necrovalley. I draw and proceed to main phase 1 I Flip Summon Ice Hand face-up and Use Artifact Moralltach to declare an attack on Gravekeeper’s Spy, the attack goes through and he summons a Gravekeeper’s Spy in defense position off of Gravekeeper’s Spy’s effect. So I just set a back row and pass my turn. The game continues but Necrovalley does nothing to my deck so it was my quickest match of the day.


Game 2: He goes first and discards Gravekeeper’s Commandant to add Necrovalley. He sets 3 backrow, activates Necrovalley, sets Gravekeeper’s Recruiter and passes his turn to me. I open Traptrix Myrmeleo with 2 Artifact Sanctums and a Wiretap with a few other cards. He just can’t make a play around all of my backrow and I win a quick 2-0.



Day 2:

Top 32: v. Lightsworn Rulers.

Game 1: He went first and opened Lightsworn Minerva, Solar Recharge, and Charge of the Light Brigade. The game was practically over by then.


Game 2: I went first and shut him out with floodgates.


Game 3: I controlled the board most of the game but he had made Mechquipped Angineer so after a turn of it being on the field I made Constellar Pleiades and bounced it back to his Extra deck and attacked for game.



Top 16: v. Spellbooks

Game 1: I went first and set a bunch of backrow. He saw I had all the backrow so he just set Spellbook Magician of Prophecy and 2 backrows and ended his turn. I drew and summoned Fire Hand and attacked over Spellbook Magician of Prophecy. He searched Spellbook of Secrets. I then passed my turn. He drew for turn and activated Spellbook of Secrets to search Spellbook Magician of Prophecy when he summoned him I activated Solemn Warning and it resolved. He got all his monsters destroyed so he couldn’t use Spellbook of The Masters so the game was pretty much over.


Game 2: He went first and summoned Spellbook Magician of Prophecy and added Spellbooks of Secrets. He activated Spellbook of Secrets to get masters and then activated masters revealed a Spellbook card targeted The Spellbook of Secrets in his grave yard and I chained D.D. Crow targeting his Spellbook of Secrets. I attacked over Spellbook Magician of Prophecy and later on in the duel he was able to activate Spellbook of Life so he revealed a Spellbook and banished a Spellcaster then I activated Solemn Warning. He had no other cards to work with and he lost.



Top 8: v. HAT.

Game 1: He won the die roll and went first but didn’t draw too well so he didn’t have much of a chance.


Game 2: The game was really balanced but then he drew Mind Control and took my Set Fire Hand and won from there.


MindControl-GLD2-EN-GUR-LEGame 3: I went first and set a lot of backrow destruction. He set 5 backrow and when everything was done resolving he had two backrows left with one card in hand so he was in a bad position since he was topdecking. He almost got back into the game but I drew Mind Control for his set Ice Hand for game.



Top 4 v. Madolches

Game 1: I went first and drew Wiretap, 2 Double Cyclones, Fiendish Chain, Maxx “c”, and Pot of Dichotomy. I set my 4 backrows and passed. He summoned Madolche Magileine, Iused Fiendish Chain. He set 2 backrow so on his end phase I used Double Cyclone targeting my other Double Cyclone and one of his backrow then chaining the other Double Cyclone to hit my activated Double Cyclone and his other backrow. I ended up hitting a Wiretap and Book of Moon so they were pretty good. I drew for turn and just set a card. He summoned Madolche Anjelly and used her effect and I chained Maxx “C”. He brought out Madolche Hootcake and attempted to use Madolche Hootcake’s effect and I used Traptrix Trap Hole Nightmare. From then on everything just gets worse for him and game 1 is over.


Game 2: My opponent went first and his ending field was Madolche Ticket, Madolche Chateau, Madolche Queen Tiramisu, and Leviair the Sea Dragon. On my turn I summoned Traptrix Myrmeleo and he activate Effect Veiler. I set my 5 backrow and pass. On his Standby Phase I activate Double Cyclone to destroy my Face-down Artifact Moralltach and his Madolche Ticket. I then summon Artifact Moralltach and use his effect to destroy Madolche Queen Tiramisu. He summons Madolche Hootcake but I activate Artifact Sanctum and summon artifact Moralltach and destroy Madolche Hootcake. The field spell lets Madolche Hootcake to go back to his hand. After that the game went on but it was almost all in my favor.



Finals: v. Pure Geargia- the same player I faced round four.

We both had agreed that the winner gives the loser the difference in prizes so we both got the same prizes no matter what happened. So I was tired and so was he so we didn’t really even wanna play the match for the finals but we had to so we just didn’t make the best plays and in the end he came out the winner.


He was my first loss all weekend. Well now we are both going to Italy for worlds to represent The United States of America in the 2014 World Championship. Thank you for reading my tournament report and have a good day.

1 comment

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  1. 1

    u know the kid cheated u right in the match when he searched of x in game 3 he also added an extra card it is quite obvious if u watch the match around 30:00 somewhere

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