Analyzing the Metagame: Siding for the Geargia Mirror Match

20131011144540!Geargiarmor-REDU-EN-SR-1EIf you’ve been keeping with the metagame this format, you know that Geargia is one of the top decks this format. This lies in the deck’s sheer ability to constantly generate free cards, as well as having access to a Rescue Rabbit in trap form. These resources allow the deck to generate powerful boards, all for free. The deck is also unaffected by floodgate cards— continuous cards that don’t allow you to play the game, such as Dimensional Fissure, Macro Cosmos, and Soul Drain. To a large extent, Geargia is unaffected by those cards. In fact, Geargia players usually side cards these floodgate cards to stop other decks in their tracks, while still playing as they normally would. With that being said, a lot of people, myself included, are very attracted to this deck. However, the mirror match can be quite dreadful and mainly comes down to whoever draws their Geargiarmor, Geargiarsenal, or Geargiagear first. To help prepare players for the North American World Championship Qualifier, I’m going to discuss potential card options that a Geargia player can side deck into in order to help them in the dreadful mirror match. The following cards are all ones that I’m currently trying out to find the options, since they all work in different situations. Let’s get right into it:

NeedleCeiling-PGD-NA-C-1E#1: Needle Ceiling

When there are 4 or more monsters on the field: Destroy all face-up monsters.

Needle Ceiling is a very powerful card in the mirror match given the correct circumstances. As you guys can see, the effect is very basic; when there are four monsters on the field, you basically have a Dark Hole in trap form. This can be a very powerful tool, since you’re able to stop your opponent from making their plays during their own turn, destroying their monsters in the process. To show you guys a better picture, I’ll provide some examples from the mirror match that I’ve come across where this card is utilized.

Example 1: Let’s pretend my opponent has won the dice roll and opened up with a set Geargiarmor and a Geargiagear along with some backrow. Normally In this scenario, I would already be behind since my opponent is already threatening me to make a strong play or risk losing the game. However, If I set a Geargiarmor of my own along with a Needle Ceiling and some of my own backrow, I will be in a very strong position. To avoid any Wiretaps, my opponent will more than likely flip up a Geargiagear during my End Phase. Now he controls two Geargiano monsters that they brought out with Geargiagear along with a set Geargiarmor to my set Geargiarmor. My opponent’s Geargiagear makes my Needle Ceiling live. Now, my opponent will most definitely flip Geargiarmor to get value out it. Since Needle Ceiling only destroys face-up monsters, this is the optimal time that I can respond with my Needle Ceiling. This would destroy their Geargiarmor along with their two Geargiano monsters while keeping my Geargiarmor safe. This changes the momentum of the game in my favor, despite my opponent opening extremely well.

Example 2: If my opponent has already established a field of several Gear Gigant Xs, I can also use a Needle Ceiling and potentially blow them all out. All I have to do is either set my Geargiarmor or summon a Geargiano MK-II and either bring back a Geargiarmor or make a Wind-Up Zenmaines. Both of those plays combo really well with Needle Ceiling. Wind-Up Zenmaines will be able to destroy a card when it protects itself from Needle Ceiling. In order to get rid of my Zenmaines or my backrows, my opponent will more than likely normal summon a Geargiano MK-II to bring back a level 3 monster to make a Temtempo the Percussion Djinn or a Ghostrick Alucard to clear my backrows. Before either of those are made, I could easily flip a Needle Ceiling to get back in the game.


Example 3: This is a very standard example that comes up quite often in the mirror match as well as multiple other matchups. Most decks this format, Geargia included, play at least one copy of the powerful Soul Charge. Needle Ceiling allows me to interrupt any XYZ Summon-basedplay that my opponent will attempt to make off Soul Charge. In addition to interrupting their play, they are also punished because of the life points they paid to summon their monsters. This scenario also shows how amazing Needle Ceiling can be since now their field will be cleared, they don’t have a battle phase, and they just took 3000 to 4000 points of damage from their own Soul Charge. These factors all give me the chance to win the game on my next turn.

While these examples demonstrate a situation where Needle Ceiling shines, it doesn’t mean that the card comes without any drawbacks. For one, Needle Ceiling can be Wiretapped since it is a trap card. But you can’t always bank on your opponent to have a Wiretap to stop your play— if this was the case, we wouldn’t play any trap cards. In addition to this, you can ensure that your Needle Ceiling is successful by backing it up with your own Wiretaps and Seven Tools of the Bandits to get over their negation and force your Needle Ceiling through. Another drawback to Needle Ceiling is if your opponent opens slow; if you opened up with it, these instances can cause your Needle Ceiling to be a dead card for a couple of turns. On the positive side: if your opponent opens up slow, it obviously gives you time to assemble your pieces of the deck which is always nice. The final drawback to Needle Ceiling is when you play against a competent player.

A good player will usually play around Needle Ceiling in Games 2 and 3 because they’re aware that such a card exists. For example, if my opponent has a set Needle Ceiling along with a set Geargiarmor, I can easily not flip up my Geargiagear in their End Phase. Also, I can flip my Geargiarmor on my turn and add a Geargiano MK-II. Then I can flip my Geargiarmor face-down and summon my MK-II to bring back a Geargiarsenal. Right there my opponent can Needle Ceiling me, but it’s only a 1-for-1 exchange; their Needle Ceiling for my Geargiano MK-II, since the monster that Geargiano MK-II brought back is free and my set Geargiarmor is safe. If they don’t Needle Ceiling me there, I can make a Ghostrick Alucard, threatening their Geargiarmor. Their Needle Ceiling will be dead at this point since there are only three monsters on the field, and now they have to have a different trap card to deal with my Alucard. Interesting plays like that usually separate a good player from a bad one, because a good player knows the correct sequence of plays that they need to make in order to effectively play around cards such as Needle Ceiling, and gain momentum in the game.

300px-13#2: Nobleman of Crossout

Target 1 face-down monster on the field; destroy that target, and if you do, banish it instead of sending it to the Graveyard, then, if it was a Flip Effect Monster, both players reveal their Main Decks, and banish all cards with that monster’s name from both Decks.

Nobleman of Crossout is the next popular card that could be sided in for the Geargia mirror match. Nobleman of Crossout is a common card in any player’s sideboard because it can be sided against Geargia very efficiently. Even though Geargiarmor does not have a flip effect, this is a very powerful card to open up with in the mirror match. If my opponent opens up with a Geargiarmor set and I happen to see this card, it’s a great feeling. I’m able to halt my opponent from gaining continuous advantage, and at the same time give myself opportunity to set up my own field.

Banishing a Geargiarmor can be very devastating to my opponent if they didn’t open up a Geargiarsenal, as their Soul Charges, Geargiano MK-IIs and even Geargiaccelerators are now dead cards. Another advantage to Nobleman of Crossout is that it cannot be negated by Wiretap, which is huge since every Geargia player usually runs three copies of this card in addition to the occasional Seven Tools of the Bandit. This card’s true impact can be felt when Geargiarmor is the only monster that they open with and there’s no Geargiagear in sight. My opponent is going to have to rely on topdecks to put pressure on me, but if he doesn’t draw a playable monster, I’m given enough time to outpace them. While Nobleman of Crossout is a great card in the Geargia mirror match, it can also be played around by a skilled opponent. Here are a few ways to play around this card in the mirror match:

Scenario #1: If I open up a Geargiarmor/Geargiarsenal and a Geargiaccelerator in my opening hand, I can summon my Geargiarmor and special summon my Geargiaccelerator instead of just setting the Geargiarmor. Then I can make a Gear Gigant X and get a free card out of him. That puts immense pressure in the mirror match because now I’m forced to try to clear the Gear Gigant X before it gives my opponent another free card. That means I can’t just set my Geargiarmor anymore. This makes Nobleman of Crossout a dead card because you don’t provide your opponent with a monster to target.

Scenario #2: Let’s say I only open up with a Geargiarmor or Geargiarsenal and no Geargiaccelerator: I can still play around a Nobleman of Crossout!! If I opened up Geargiarmor and any defensive trap cards, I can just normal summon him and set my trap cards. That way, I can protect the Geargiarmor from any threats, and then simply flip him face-down and face-up on my next turn to get his effect while making Nobleman of Crossout a dead card for my opponent. If I open up only a Geargiarsenal, it’s even better because I can leave my Geargiarmor in face-up DEF position which makes it harder for my opponent to get over him. Then I can do the same thing as described above on my turn: flip my Geargiarmor face-down and face-up on the same turn to generate advantage.

300px-XyzUniverse-PRIO-EN-R-1E#3 XYZ Universe

Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a “Number” monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn.

XYZ Universe is another great card to side in the mirror match since it is a complete blowout once it resolves. Having the ability to take both of your opponent’s XYZ monsters in the mirror match and special summon one XYZ to your side of the field using this card as a material can be quite devastating to the opponent. Since Geargia plays only Rank 3 and Rank 4 XYZ monsters, you can special summon a Rank 7 or a Rank 8 XYZ monster of your own depending on the situation. But which busted Rank 7 and Rank 8 monsters do you want to play?

300px-DivineDragonKnightFelgrand-SHSP-EN-ScR-1EThe first monster that comes to mind is Divine Dragon Knight Felgrand. Putting this card on the board after sending both of your opponent’s XYZ monsters to the Graveyard is quite the turnaround. Geargia already has trouble dealing with an established Felgrand on the field, and now it’s even harder since you just sent two XYZs away. In addition to this is the fact that Felgrand can now negate any monster effect using XYZ Universe as a material. Your opponent will have very few outs dealing with this card outside of having a Breakthrough Skill in the Graveyard. In my opinion, Divine Dragon Knight Felgrand is the only decent Rank 8 monster to include when siding XYZ Universe that’s not a number monster.

Now what Rank 7’s should we consider when deciding to side XYZ Universe? The first one that comes to my mind is the all-time favorite Mecha Phantom Beast Dracossack. Sending my opponent’s XYZ Monsters to Special Summon this guy from my extra deck is another problem for my opponent. Not only will I put a massive monster on the field in exchange for two of my opponent’s cards, but now I have the option to produce tokens and destroy more of my opponent’s cards for free. Another potential option to include when playing XYZ Universe is Mermail Abyssgaios. This is basically a Rank 7 version of Felgrand that negates monster effects, but it’s slightly less powerful. If I were to choose between playing Mecha Phantom Beast Dracossack or this guy, I would prefer to include a Dracossack just because it gives me more options. However, Abyssgaios certainly deserves an honorable mention.

300px-MechaPhantomBeastDracossack-LTGY-EN-ScR-1EAnother tip when including this card in your side deck for the mirror match is to only sidedeck one Rank 8 and one Rank 7 monster (in my opinion it should always be Divine Dragon Knight Felgrand and Mecha Phantom Beast Dracossack, at least at the moment). Yes, you read that right! I said side deck both of those XYZ monsters. I’m saying that because it’s impossible to include those in the extra deck because the Geargia extra deck is extremely tight as it is, and you need all of those monsters in your extra deck game 1.

The drawback to including this card in your side deck is the fact that it dedicates five spots in your side deck (three copies of Universe and the two XYZs). That’s 1/3 of your overall side deck!! However, the risk may be worth the reward if you’re expecting to play a lot of mirror matches at the NAWCQ which is very likely since this is a very popular deck. The mirror match is also very painful to play and cards like XYZ Universe swing the momentum in your favor. Another potential drawback that this card presents is the fact that it can be stopped by Wiretap once again or even Solemn Warning, something a card like Nobleman of Crossout avoids. Another drawback that comes up is an opponent playing around the card by only having one XYZ monster on the field at a time while generating through a Geargiarmor at the same time. That’s a very common way to play around XYZ Universe, and any Geargia player should be aware of that fact game 2 and 3.

ChimeratechFortressDragon-BATT-EN-SFR-UE#4 Cyber Dragon/Chimeratech Fortress Dragon

Cyber Dragon is a little under the radar when it comes to be used in the side to combat the mirror match. However, the card is quite strong. First of all, Cyber Dragon has 2100 ATK meaning that you can simply special summon it, and run over Geargiarmors. Not only that, but you can still have your normal summon and that’s pretty relevant. Secondly, if my opponent has an established board (meaning that he has spammed two to three Gear Gigant Xs on the field along with another possible exceed), I can special summon Cyber Dragon and make a Chimeratech Fortress Dragon with my opponent’s Gear Gigant Xs. That means my Chimeratech will come out with about 2000 to 3000 ATK, and still be a threat on its own. That means my opponent will have to commit more resources to try to get rid of my Chimeratech that I got for free from my Extra Deck!!

The small drawback to Cyber Dragon is that it cannot be used on my opponent’s turn to stop my opponent from doing whatever they’re doing. That means that I might not be able to survive the turn, and get killed before my Cyber Dragon does anything. However, with Soul Charge being a card and my opponent making a giant board thanks to Gear Gigant Xs, my Cyber Dragon should be able to do the job quite often. Another possible drawback is if my opponent also plays Chimeratech Fortress Dragon. That means that they can steal my Cyber Dragon if I used it to clear a set Geargiarmor and make a Chimeratech. However, there’s a bright side to all of this!! If my opponent makes their own Chimeratech with one of their Geargia monsters, I’m okay with that. That just means they’re not using it to make XYZs which deters the deck from doing what it’s supposed to do.

SystemDown-RYMP-EN-C-UE#5 System Down

Pay 1000 Life Points; banish all face-up Machine -Type monsters your opponent controls and in their Graveyard.

System Down is a massive card that is very good given the right circumstances. It’s a very simple effect: You simply pay 1000 Life Points to get rid of every Machine-Type monster that my opponent controls as well as their Graveyard. There’s only one ideal situation for this card in my opinion. If my opponent has a bunch of Gear Gigant Xs on their side of the field, I can simply banish all of them INCLUDING the Geargiano and the MK-IIs that just so happen to be there. That means that my opponent will not get their Gear Gigant X effects since everything is banished. Not only that, but any further Geargiano MK-IIs from my opponent will be useless since there are no Gears in my opponent’s Graveyard. My opponent’s Soul Charge will also be a dead card for the time being which is also quite refreshing not having to see that card being used against me.

I honestly prefer all of the other choices above and not this card mainly because it doesn’t do anything against a set Geargiarmor. Once my opponent sees this card, he will just flip his Geargiarmor face-down and face-up every turn until he can simply end the duel.

That’s it for now guys. These are the cards I’m currently testing over and over again for the Geargia mirror match in order to try to find the best possible one. Each one has its own niche and works in a specific scenario. With that being said, all of these options not only have specific benefits, but they also face their own drawbacks. Which of these cards do you think works best from your experience? Do you know any other cards that worked well for you in the Geargia mirror match? Let me know guys!! I’m always interested to hear different possible options. Until next time! -Matt Kolenda

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